Escape – a Video Gaming Project
| dc.contributor.author | Saihaj Shahbaz Butt | |
| dc.contributor.author | FA16-BCS-174 | |
| dc.contributor.author | Kanza Hamid | |
| dc.contributor.author | LHR TP 6155 | |
| dc.date.accessioned | 2026-02-17T11:36:32Z | |
| dc.date.issued | 2020-11-20 | |
| dc.description.abstract | Escape is a video game development project that is being developed within the stealth genre. Inspired by recent video games’ success due to simplicity & the growing outreach of the gaming industry, Escape aspires to deliver an immersive, intuitive, & memorable experience to its player by remaining loyal to core stealth-gaming concepts. Creating a 3D world, Escape places the player in the shoes of an intruder on a mission to access a confidential room. Breaking into a building littered with dusky hallways that are keenly monitored by guards sporting flashlights, the intruder must sneak their way past them undetected to achieve their goal. The flashlights have a limited range, but if the player steps into it, the guard spots them & the game is lost. There are seven levels of progression with five core difficulty variables: the number of guards, the movement frequency of guards, maze complexity, challenges, evolution of level objectives, & power-effects. The game is being created for the Windows platform on Unity3D with models, animations, & sounds being designed on Blender, Adobe Fuse, Mixamo, Audacity, & Unity’s built-in modeling assets. | |
| dc.identifier.uri | https://repository.cuilahore.edu.pk/handle/123456789/1834 | |
| dc.publisher | Library Information Services, COMSATS University Islamabad, Lahore Campus. | |
| dc.relation.ispartofseries | LHR TP 6155; LHR TP 6155 | |
| dc.subject | Escape – a Video Gaming Project | |
| dc.subject | TECHNOLOGY::Information technology::Computer science | |
| dc.subject | FA16 | |
| dc.title | Escape – a Video Gaming Project | |
| dc.type | Thesis |