Escape – a Video Gaming Project

dc.contributor.authorSaihaj Shahbaz Butt
dc.contributor.authorFA16-BCS-174
dc.contributor.authorKanza Hamid
dc.contributor.authorLHR TP 6155
dc.date.accessioned2026-02-17T11:36:32Z
dc.date.issued2020-11-20
dc.description.abstractEscape is a video game development project that is being developed within the stealth genre. Inspired by recent video games’ success due to simplicity & the growing outreach of the gaming industry, Escape aspires to deliver an immersive, intuitive, & memorable experience to its player by remaining loyal to core stealth-gaming concepts. Creating a 3D world, Escape places the player in the shoes of an intruder on a mission to access a confidential room. Breaking into a building littered with dusky hallways that are keenly monitored by guards sporting flashlights, the intruder must sneak their way past them undetected to achieve their goal. The flashlights have a limited range, but if the player steps into it, the guard spots them & the game is lost. There are seven levels of progression with five core difficulty variables: the number of guards, the movement frequency of guards, maze complexity, challenges, evolution of level objectives, & power-effects. The game is being created for the Windows platform on Unity3D with models, animations, & sounds being designed on Blender, Adobe Fuse, Mixamo, Audacity, & Unity’s built-in modeling assets.
dc.identifier.urihttps://repository.cuilahore.edu.pk/handle/123456789/1834
dc.publisherLibrary Information Services, COMSATS University Islamabad, Lahore Campus.
dc.relation.ispartofseriesLHR TP 6155; LHR TP 6155
dc.subjectEscape – a Video Gaming Project
dc.subjectTECHNOLOGY::Information technology::Computer science
dc.subjectFA16
dc.titleEscape – a Video Gaming Project
dc.typeThesis

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