A Game Theory Based Trust Model for Internet of Things

dc.contributor.authorGhulam Mustafa
dc.contributor.authorFA15-RCS-029
dc.contributor.authorLHR TP 5970
dc.contributor.authorDr. Adnan Ahmed
dc.date.accessioned2026-02-11T09:49:27Z
dc.date.issued2020
dc.description.abstractInternet of Things is a paradigm shift in the advancement of wireless sensor networks. This has been realized with advanced techniques of service provision and exchange of data. The concept behind this technology is “anytime, anywhere, any media”. There is a huge potential in IoT for the development of a large number of application out of which very small part has been deployed in our lives. Devices connected through the internet of Things are equipped with smart objects and these objects are increasingly becoming part of our life. IoT devices are providing services in almost all walks of life like services in automated industry, medical field, chemical plants, inventory control and other areas of human life. IoT devices are light weight with low power and low memory. Therefore, these devices are resource constrained and data possessed by these devices is very sensitive. In this research work the author identified a number of trust factors for the differentiation of the trustworthy and suspicious devices in IoT environments. The suspicious devices some time behave abnormally due to number of facts like memory and battery constraints and low processing power. Due to their malfunctioning these devices compromise the overall trust profile of the IoT network. The author has proposed a framework through which he described the essential elements for the identification of malicious nodes. This framework helps in in identifying the suspicious behavior of giving false feedback as badmouthing against the trustworthy nodes. After framing the proposed frame work, a model has been designed in which game theory has been incorporated for the behavior correction of the malicious devices through carrot and stick policy. On the basis of the game strategy the Nash equilibrium has been achieved so that a device after choosing its strategy cannot deviate from its strategy unilaterally. The stated model has been formalized in Microsoft Azure IoT Central, a software as a service (SaaS) based cloud environment and simulation has been performed. In the simulation, the deployment of the IoT devices and their feedback values regarding the tasks and services have also been collected for the identification of badmouthing in these feedbacks. The trust value of the participating nodes has been calculated on the basis of the feedback values after passing through the proposed non cooperative game so that our proposed trust model become trustworthy and cooperation enforcing. Finally, a conclusion regarding the performance of proposed work has been drawn
dc.identifier.urihttps://repository.cuilahore.edu.pk/handle/123456789/1468
dc.language.isoen
dc.publisherLibrary Information Services, COMSATS University Islamabad, Lahore Campus
dc.relation.ispartofseriesLHR TP 5970
dc.subjectDr. Adnan Ahmed
dc.subjectfa15
dc.subjectComputer Science
dc.subjectDepartment of Computer Science
dc.subjectGame Theory
dc.subjectInternet of Things
dc.titleA Game Theory Based Trust Model for Internet of Things
dc.typeThesis

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