Sohaib AhmadFA16-BCS-101Mamoona TasadduqLHR TP 61262026-02-232020-11-20https://repository.cuilahore.edu.pk/handle/123456789/2071Nowadays, e-learning and MOOCs (Massive Open Online Courses) are gaining a lot of attention. The students prefer to take online courses due to less cost, flexible learning schedule and instant view of lectures. It has been observed that many students drop out in the middle of the course. In literature, out of many reasons, lack of motivation is found to be a key factor that makes them leave the course. It is very important to keep students engaged so that they continue their learning process. A small prompt sometimes can re engage the user. By keeping in view, we have proposed an e-learning project combining all the useful, interesting, and motivating features of online learning through gaming process. It is an application of personalized based learning with gamification [1] strategies. Students take the quiz comprising of multiple stages and three levels (easy, medium, hard) within each stage. The difficulty level increase as student progress through different stages and they are rewarded with badges. All track records are saved thus motivating the student to complete more tasks. A discussion forum will be used for the discussion among students. They can also view their competitors and their standing among others using leader-board. Including some other gamified features, this quiz game will help students to improve their knowledge and get excellence in their domain. This project has the capability to master students on multiple subjects.LHR TP 6126Brain BusterQuiz Game)MOOCs (Massive Open Online Courses)Brain Buster (Quiz Game)Thesis