dc.description.abstract |
Woke culture has influenced the gaming industry in many ways. But the major impact
seen has been in character design. Due to this shift, storylines and environmental
designs were also changed. But this shift also was also the cause of generating many
controversies. Most of the gaming community was not happy with the change saying,
“It has polluted the gaming industry and now there is no more creativity”. Games like
‘Battlefield V by dice electronics arts (EA)’and ‘The Last of Us-Part 2 by Naughty
Dogs’ faced backlash from the fans through Discord and Twitter due to the inclusion
of so-called diverse characters hitting their sales. People also criticized these 2 titles
that it are more focused on woke-ness rather than the actual gameplay which is more
actually the end-all, be-all. The shift towards woke culture has divided the fans into
small communities and the gamers are no more loyal towards the companies. Overall,
this shift in gaming hit the sales and the reputation of big companies. Major issue is
not the inclusivity but biased inclusivity. Selective inclusion of characters in any type
of digital media is biased inclusivity the essence of biased inclusivity, it’s the selective
inclusion of characters in any type of digital media. And the best way to fight
something wrong in the gaming industry through its own medium, a game, an 8-bit,
supposedly vintage game designed as a dystopian action platformer that satirizes the
biased inclusivity in gaming, where the gamers fight the ruling elites to restore balance
to a world ruled by ideological conformity. |
en_US |