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dc.contributor.author TAHIR, SHUA
dc.date.accessioned 2024-01-15T09:52:39Z
dc.date.available 2024-01-15T09:52:39Z
dc.date.issued 2023-06-30
dc.identifier.uri http://repository.cuilahore.edu.pk/xmlui/handle/123456789/3932
dc.description.abstract This thesis critically examines the long-standing practice of rote learning techniques introduced in the sub-continent by the British during the colonial era and proposes an alternative educational paradigm for primary schools in Gujrat, Pakistan. The research investigates the potential of sensory experiences offered by innovative architectural designs to facilitate learning and cognitive development among children. By embracing the philosophy of "learn via play" and promoting creativity, the proposed approach aims to challenge the traditional rote learning methods prevalent in the region and foster a more holistic and engaging educational environment. Through the integration of playful architectural elements such as interactive learning zones, gathering spaces, transitional spaces, natural light, tactile materials, and flexible learning spaces, the thesis seeks to create an environment that nurtures curiosity, imagination, and critical thinking skills. the thesis argues that children learn best when actively engaged in the learning process and when provided with opportunities to explore their surroundings through all their senses. There will be multiple literature reviews, case studies, and interviews with educators and documentations of existing schools to understand existing theories, concepts, and practices related to innovative school designs that cater to the psychological and physical requirements of a child’s learning experience. The research also addresses the practical implementation of this new educational approach in primary schools in Gujrat, Pakistan. It highlights the importance of collaboration among architects, educators, and policymakers to create school infrastructures that align with the principles of sensory-based learning and the philosophy of learning through play. By creating an environment that encourages active engagement, creativity, and critical thinking, this alternative model aims to nurture the cognitive abilities of children, transforming their educational journey into a joyful and enriching experienc en_US
dc.language.iso en_US en_US
dc.relation.ispartofseries ;8600
dc.relation.ispartofseries ;FA18-BAR-009
dc.subject learning landscape en_US
dc.subject project-based education en_US
dc.subject group learning en_US
dc.subject multi-sensory spaces en_US
dc.subject Interactive en_US
dc.subject creative environment en_US
dc.subject creative environment en_US
dc.subject skill development, en_US
dc.subject multi-sensory spaces en_US
dc.subject Cognitive abilities en_US
dc.subject primary school en_US
dc.title THE SENSORY VOYAGE en_US
dc.type Thesis en_US


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